so, 199.9 hours later, beat Elden Ring.
No spoiler thoughts, but I’ll put these thoughts on the experience just in case that no one wants their opinion colored by what I thought of the different phases of the game. I’ll explain briefly that, game’s great, its world is drop dead beautiful at the important times and outdoes almost every game combined that had moments like those and I enjoyed playing through it. Elden Ring is basically FromSoftware’s victory lap of their decade of souls games.
First, the game’s open world starts amazing and does the open world really fantastically, most everything in the game feels like a victory lap for FromSoftware’s games, with some exceptions, like BB’s sidestep with the old hunter bone was teased to me, but, it’s just the same old quickstep with the brief invisibility, next, bosses are not that great with a few exceptions and lastly, the quality dives later on, which to me seems like a rush job.
For me, I think this is my wake up call to move because I know now that FromSoftware have their own thing and I’ve grown enough doubts that I’m certain I made the right call skipping Sekiro and next time, skipping any new entry of theirs. DS3 was a surprise with bosses like Pontiff, Dancer, Champion Gundyr, but even when I was ranting about DS3 trying to do the only thing I knew back then which was playing with a Great Club, a literal Unga Bunga build if you will, I still felt like their design was great and I wanted to get used to their moveset. Elden Ring at its hardest feels like it has bosses that are amalgamations of every hard aspect of each of those DS3 bosses, all combined together into 1 fight and that also makes a lot of fights feel too similar too, resulting in being much harder to read and react to and allow far less openings.
So, this is just really not for me and I know that these thoughts can change on subsequent playthroughs and I might enjoy it more as less frustrations happen, if I ever decide to boot it up again, but to me this is indicative of what I can expect from every new FromSoft game when going through it blind and I don’t think this is a good experience, I don’t think leaning so hard on One Upping the previous difficulty makes for a more enjoyable game since there’s not that much new ground to break there, I think the route that DS3 was going in with its best bosses was the best strike, but I guess that’s just me then, I like consistency more over inconsistency.
Also, on a side note, enemies like the Perfumers? they can get tossed in a raging inferno and burnt to nothing. I wish non-existence on them.
Next, NPC quests are just as obtuse as ever and also, that feature from DS3 where they randomly disappear or die, when you progress a little too far in the world? it’s back. So, I suggest using a guide, only so you know where the NPC is next.
So yeah, I am blown back with how beautiful the world is, all the improvements to the combat and builds, but I’m also letdown by a lot of things that I thought FromSoftware had nailed before and to be clear here, this isn’t because I died a lot through Elden Ring, I managed to beat almost all of the hardest bosses in a few tries with how used to almost all of DS3’s bosses movesets I’ve gotten over replaying them in mods and harder stats difficulties, but I didn’t feel the same enjoyment I got from beating a boss like Dragonslayer Armor, Dancer, Champion Gundyr, Nameless King, Midir or Slave Knight Gael..
I really think that I’m not wrong about this, because it was harder to compare accurately a game like DS1 which was fundamentally so different from DS3’s faster paced combat and that was more a matter of preference for combat pace, but in this case? DS3’s bosses can compare 1 to 1 with Elden Ring’s, because not just the engine, but also the combat speed are all the same and I believe that DS3 has the far better quality on boss fights overall, not just in terms of difficulty, but also in terms of consistency, even for ones that aren’t the game’s peak in boss fight quality.