Arcinaroar, or Arcavenger: the antagonist rival of Pokémon Void and Siva of the Post Game, now the main antagonist to the main story of Pokémon Insectoid Vex, is the final Villain boss of Pokémon Insectoid Vex. Ever since the times you’ve encountered Arcavenger in Pokémon Insectoid Vex, Arcavenger has become more insane and enraged by the multiple times he’s lost. Soon becoming insane to where he fused himself with a pokémon to become not a Fusionmon (Villainmon), but the first Marsupiamon: A human that has fused attributes of Pokémon that’ve been fused with it.
Arcinaroar is a Fusion of Arcavenger and Incineroar, and you can definitely see that in the battle against him. His idle animations include that of Incineroar’s and you can see him twitching while in battle.
Arcinaroar’s battle is going to be the hardest to say with after Acurus’ battle back in Pokémon Void and SIVA in the post game. His pokémon have moves that contain those that’re stab and have abilities that can make the battle difficult. He can also heal his pokémon with full restores and even have a chance to use Max Revives.
Magmareena
Magmar+Tasreena
Fire/Grass
Ability:Fire Breather;The user’s own heat is scorching hot, making it hot enough to deal super effective damage against Rock, Ground, and extremely effective Against steel types. Able to boil some Water Types.
Trop Kick
Flare Blitz
Forest Firestorm;Pow:250;PP 5;Acc 100;The user unleashes vines of scorching flames. Does both Grass and Fire type damage.
Fire Lash
Item: Charcoal
Salamengatr
Salamence+Feraligatr
Dragon/Water
Ability:Impervious Skin;The user has extremely tough dragon scales that make it immune to Dragon and Fairy types. Also not allowing decreasing effects
Hydro Pump
Clanging Scales
Draco Shout:Pow-;Acc 100;PP 10;The user shouts with the roar of dragons, lowering the target’s defenses drastically.
Liquidation
Item:Dragon Tooth
Gengmonchan
Gengar+Hitmonchan
Ghost/Fighting
Ability:Lively Spirit;The user is immuned to Ghost types and Fairy types. And using moves such as Thrash gain power depending on how many turns It’s active. Confusion less likely to cause.
Thrash
Outrage
Ghost Ora:Pow:120;PP 10;Acc 100;The user attacks the target with a blur of ghostly fists, can cause confusion to the user
Spectral Thief
Item:Spooky Plate
Sharptrio
Sharpedo+Dugtrio
Water/Ground
Ability:All-Terrain;The user gains 2x the power of adjacent hitting moves.
Earthquake
Surf
Sludge Wave
Gigaquake:Pow:200;Acc100; PP 10;The user unleashes an Earthquake of massive power
Item:Muscle Band
Primetectvire
Primape+Electivire
Ability:Gigavolt Drive;The user has an extremely high voltage flowing through its body, making it immune to electric attacks and ground attacks and able to damage ground types. Doesn’t effect stats being lowered.
Volt Tackle
Close Combat
Superpower
Brutal Tear:Pow:280;Acc 100; PP 10;The user strikes the target with a energy slash as if using a knife or blade. Drastically lowering defense.
Item:Expert Belt
Dianichamp
Diancie+Machamp
Fighting/Fairy
Ability:Pounder;The user’s hammer moves and moves such as Play rough do more damage if used constantly. The more the user’s stats are lowered, those stats are raised Sharply
Play Rough
Dragon Hammer
Hammer Arm
Shadow Hammer:200;Acc 100; PP 10;The User strikes the target with a hammer of blistering spirits. Lowers the user’s attack and defense
Item:Expert Belt
What’d y’all think?
P.S. yes, it’s supposed to be OP and broken asf, why do you think I said earlier Arcavenger is tired of losing?