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Description:

When I saw the first few images dropped of the G5 Design, along with the promo animation. I asked myself, if I could even make a model that looks similar, especially given the fact that the new CG design uses real fur. My attempt is the above picture. It took me quite a while to get the fur even remotely close to how I wanted it. Not to mention modeling the mane was a nightmare. All in all I am happy with the result. Though there is still some tweaks and errors I need to fix
Ears have to be combed a bit better , there is a obvious bump in the leg right where it meets the body. a lot of small details. Oh and also. Making braids in blender fur/hair SUUUUCKS… D:

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Comments

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Xenon2462

@Xanaeth
Sfm i can help, tho it does depend the amount of verticies used and could resault in you needing to reduce them for sfm but if you ever need help in that reguard im more than happy to help and im sure porting to sfm alone will make the model get used alot bu fans
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Plumage
Artist -

@Xanaeth
I only touch Blender under torture so I can't really help you with that, but please if you can : try to make it so your models can actually be exported toward game engines or SFM.
Djthed's models ended up nearly unused simply because most content creators in the fandom don't want to deal with the pain of creating stuff directly in Blender.

As for fur effects, dunno for SFM but games engines have their own shaders & system for that, they only need a mesh that give the general outline.
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Xanaeth

Polygon Stacker
Kind of announcement and question:

If I happen to release this setup, one thing has to be clear from the start, it is Blender, and making new ponies with it beyond just recoloring the base vertex layer, re-combing the existing fur and making a new mane from scratch or altering the shape via shape-keys, will be rather hard. Blenders fur system is sadly very unintuitive when it comes to data-retention. Any change to the base mesh, adding or removing polygons, will change the mesh-order and the fur-guides go kaplowie.

IF anyone here knows how to circumvent that issue, I would greatly appreciate some insight. Blenders own "Disconnect" and "Reconnect" function for fur/hair which is meant for this.. does never work as intended on my end. no matter what I do.
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Xanaeth

Polygon Stacker
@Imalou
As close as i could get with the two promo pics (one of which seems to be a very early one, the one where she is in her room , the face still looks very different, in the promo animation she looks a lot more "disney cgi"-esque imho, and thats what i used as main reference)
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Xanaeth

Polygon Stacker
@Myrica Gale
I would love to animate. But i will admit , that i am not a animator, i would like to, but my first animations would probably suck a lot. The render-time for a Full HD frame of it is currently about 8 minutes on my computer. and that is without backgrounds. (fur and hair take a LOT of rendering time)
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Xanaeth

Polygon Stacker
@Joshua
I actually may once I have it fully rigged and all. It is Blender 2.9x only at the moment, because of the fur and hair particle system i use on it
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Background Pony #F756
My god, this model looks amazing… and a trailer for the thing hasn't even been released yet!(!!!)

BLESS this wonderful fandom and its artists
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