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Description

Not really anything new, just finally testing everything in “real” conditions.  
  • Pathfinding is doing decently, although the resulting navigation could use some smoothing.  
  • New costume system work as expected.  
  • New skill system work as expected.  
  • AI’s “hunt anything that’s not a filly” task is following the right target.  
    Next steps :  
    -> Having Anonfillies use and aim their “boop” attack skill when in range.  
    -> Maybe one or two other spells for Twilight.  
    -> Some balancing (fillies probably gonna get a speed boost - the current system do take body size in account, so short legs run slower)  
    … and that damn demo will finally be ready to publish.
     
    Overall concept (and icon) stolen from Skitter.  
    HD version (61Mo) available here

safe2164899 artist:skitter405 artist:unnameddev22 twilight sparkle356250 oc942372 oc:filly anon4068 earth pony442219 pony1592782 unicorn533744 g42017182 3d121875 animated125349 artificial intelligence225 carousel boutique3116 development89 female1792404 filly96808 game4822 jumping4586 magic96106 not sfm2695 ponyville7803 running8058 shield2724 sound16877 sugarcube corner3147 sweet apple acres3857 town hall363 unity133 video game6058 webm25546
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Comments

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Josedx9
Non-Fungible Trixie -

i noticed the map you use is exactly the same as DM_Ponyville from Team Fortress 2 lol  
by the way, what kind of game genre do you plan to do with this project?
UnnamedDev
Artist -

int Horses = 1 / 0;
@Mcsplosion  
If that become an event in the actual game, probably - could make for some fast-spreading zombie thing.  
But here it will directly be just you vs the fillies.
 
@Background Pony #FB0F  
The full game, probably for G6 or G7 launch.  
The tech demo shown in this video, at the end of the week (unless I get stuck on some minor detail like I always do).
Mcsplosion
An Artist Who Rocks - 100+ images under their artist tag
Artist -

Professional Autist
So in a later version, will it start with one anon booping other ponies until all of ponyville is overrun? this is reminding me a little bit of a zombie infection simulation I used to play when I was bored.
redweasel
Duck - "someone befriended them, saved them, coaxed them out of their shell, and showed them that sex is nothing to be afraid of. I’m kind of envious of that rape victim"

Fuzzbutt
@UnnamedDev
 
one common way I’ve seen to cheat at that is to have npcs frozen past a certain distance, or just doing a passive animation, and even further away not rendered entirely, so they’d load in and out as the player moves around. distances can even be adjusted for how “meh” a computer is.
 
that’s really only important for an open world game though, where you can’t always ensure that there will be only 50 possible npcs around.
UnnamedDev
Artist -

int Horses = 1 / 0;
@rautamiekka  
On a Ryzen 5 3600 :  
50 fillies is 60 fps.  
75 fillies is 35 fps.  
100 fillies is 23 fps.  
200 fillies is 12 fps.  
It’s already optimized to hell and beyond so I don’t think it can be improved significantly.
 
I want it to run on “meh” computers and work at the appropriate refresh rate in VR, so for regular gameplay I expect around 20 NPCs active simultaneously at most.
SinnerWhoKeepsTrying1978
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).

I am human, hear me err.
Looks really good so far. I was starting to wonder if Twilight had a way of throwing all those Anons off her trail. Just out of curiosity, how many Anons spawned, anyway?