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Description

Just a test image, trying out a new way to do hair, which I can post about if anyone is ever interested. Also messing about with using Eevee and Cycles in parallel, which effects how I have to design my materials. I’ll probably do something more with her soon.
 
And yeah, that’s the same type of magician’s outfit that everyone and their dog puts Trixie in. So sue me. ¯*(ツ)*/¯

safe2176327 artist:stellarator1332 trixie79576 unicorn538813 anthro360157 unguligrade anthro65366 equestria girls256167 g42031031 3d122799 blender14723 blender cycles3178 blender eevee462 button-up shirt516 clothes635365 contrapposto42 cycles render818 equestria girls anthropized3 equestria girls outfit2698 female1804861 fishnet pantyhose290 fishnet stockings7876 hair ornament345 hat124407 hoodie20653 leotard6584 looking at you259702 magician outfit722 mare742361 miniskirt6879 not sfm2772 one eye closed45809 pantyhose4213 pleated skirt4514 shirt40528 skirt55638 smiling398029 solo1427616 tights815 top hat5620 vest5941 wink32962
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Stellarator
Stellarator - For supporting the site
Pixel Perfection - I still call her Lightning Bolt
Chaotic Little Trees - 1000+ images under their artist tag
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
Non-Fungible Trixie -
A Really Hyper Artist - 500+ images under their artist tag
Verified Pegasus - Show us your gorgeous wings!
Preenhub - We all know what you were up to this evening~
Bronze Supporter - Bronze Supporter
Happy Derpy! - For Patreon supporters

User is CC BY-NC-SA 4.0
@BlazyIsLazy  
Yeah. Cycles is the engine that actually approximates actual light interacting with objects, but it slower. Eevee works more like a modern game engine, so it isn’t as physically accurate (and usually not as good looking) but is massively faster.
 
The cycles image on the left took about 28 minutes to render, because it is at a stupidly high resolution. But for comparison, the image on the right took Eevee a minute and a half to render at the same resolution.
 
So which one you use depends on what you are doing and how you want it to look.
 
</excessively long answer>