Interested in advertising on Derpibooru? Click here for information!
Champions of Equestria

Help fund the $15 daily operational cost of Derpibooru - support us financially!

Description

Back to Fallout Equestria: Total War cards. And now: attempts to balance and explain “hero” units.  

 
Melee attack: 9  
Melee defense: 50  
Armor: 60  
Landed Armor: 60  
Charge Bonus: 13  
Anti-Air skill: 700  
Reload: 10  
Ammunition: -  
Range: 90  
Precision: 110  
Morale: 100  
Soldiers in Unit: 1
 
Produced from: <Starting Hero Unit, spawns at start>  
Special Abilities:  
  • General: Serves as a general unit in an army, applies +1 morale buff and effected by leveling up command level  
  • Heart Of The Equine Faith: Applies an additional passive +2 morale to all units in the army when in battle  
  • Princess of the Sun: Forces engagements to be day, full weather control  
  • Alicorn: Unit has ability to teleport anywhere onto the field at cool down, can cast a defensive shield that blocks oncoming missile and magical attacks in a large area.  
  • Reluctant military commander - armies under Celestia’s command can retreat and withdraw further from the point of conflict than others, and have more movement distance.
     
    Character specific traits:  
  • While Celestia can not die, she will disappear from the battle after she takes so much damage. After five-such occasions, the event “Celestial Abdication” is forced whether or not the player wanted it or not, removing Celestia from play permanently, as if the actual event was finished
     
     
    Description: Celestia is the long-ruling princess of Equestria. Centuries ago, she ruled side-by-side with her sister Luna until jealousy and madness took control of her leading to her banishment to the moon. Now though, with the reconciliation with her newly returned sister the duopoly of Equestria has been fully restored, if symbolically. Celestia serves functionally still as Head of State even with Luna by her side as equal co-ruler. As well as ruler, Celestia plays the role of a living god on earth with power over the sun and for the time over the moon as well. This status has enshrined her in a curious position never before known by any ruler: as a legitimate God-Emperor. While her polity is Equestria specifically her endowed powers have won to Celestia world-wide recognition and even a cult of worship in the Zebra Lands as a spiritual force acting on the world, like so many thousands or millions of other such spiritual forces.
     
    But this god-like status doesn’t give her absolute power, as in all politics she is but a single force in Equestrian policy and as head of state is at the beck and call and reference of the many lesser powers of Equestria’s aristocracy, bourgeoisie, civil and military servants, and so on. At any one time not all decisions are her’s entirely, because while she may control the celestial forces, that is not the same as holding ponies to the Imperial law and servitude. The existence of any other state but hers proves as much and strikes the constant question of the millennia: to hold Equestria’s status external and internal by force or friendship.

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide

Background Pony #07BB
With a skill of 700 in anti-air and armor of 60, she is a walking SAM with three times the armour of a tank.  
She can fly, teleport and has a ranged attack even stronger than those of anti-materiel snipers. She could pick any early unit simply by strafing.  
Why not to send her all alone to fight? After certain point, you would want to kill her anyway, as Celestial Abdication unlocks many nice units.