Mid detail low and ultra low
Later for now this is an example
Of max detail
Credit lord ardvark
Full details
-34 lighs
-Bullet holes
-Blood drop
-Shell eject(shell drop)
-Bullet trace
-Bullet impact or object
-Custom blood pool(pooling to the side
Or in any horizontal direction)
-Vehicular destruction (with physics)
-dropable human props(hat,etc)
-animated guns shell eject and trigger
-animater body props (key chain belt
Etc)
-additional props(destructible)
-advance lighting
-max particle count
-fully animated fingers
-animated lights(fire,police siren)
-blood splaters
-1024 ambient occlusion quality
-245 motion blur quality
-100 dof quality
(Total rendering time 10-20min per frame
Crew name sfmviolence
Dis is my art
My own artist tag?
You better work on the tags, bro, I think you forgot what the tagging guide says to you, you left your own artist tag, and stop inventing new tags for every image you upload.
I have enough right here, had to pass this discussion to @JP. (I’m sorry about ruining your business, bro.)
Manndarin
(Sfm maps category)