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KilianKuro Commissions!

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Description

Spoiler 0.8(1.0?)
 
New kind of mobs - Enclave solders
 
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Comments

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CommanderX

As someone who beat the game more than once on “Super Hard” difficulty and someone who tried many times and failed to beat it with “we live once,” I hope that ver 0.8 will do some balance changes.  
My wishlist is:
 
Turrets (nerfed for factory and stable 88 area. It took me a very long time to memorize their location and adapt. They are a pain for beginers)
 
Rapid firing weapons (buffed. While rapid-firing guns like light and medium machine guns have high DPS, they are inferior to sniper rifles. Both my rapid-firing weapons and Steel Rangers machine guns seems really weak)
 
Sniper Rifles/Slow firing guns ( Nerf. The moment I get deadly critical and increase crit-rate with perks and potions, I can KO nearly every enemy with a single shot, and the only enemies I am scared off are Zebra assasins and all enemires who use sniper-rifles and railguns. Anything that shot slow but hard is too OP)
 
Alicorns (buffed. While Alicorns are the most tanky units in the game, their biggest weakness is that they are sooo slow. Their movement speed and slow attack rate makes them way easier than other enemies. When compared to Zebras, alicorns are joke).
 
Strong Kick (learning this skill during tutorial level rather than it being a perk. Let’s be honest, hoof attack is useful only for kicking doors. It is just too risky to use in combat when compared to melee weapon. The only thing this skill does is make game harder with “raondom skill mod on.”
 
Steel Rangers (buffed. Even though Steel Rangers have tons of hp and a lot of armor and magic armor, I found them to be very easy to defeat. Even stable 88 enemies are more scary. The reason behind it is mostly that rapid-firing guns are sooo weak. Since Steel Rangers use machine guns, laser gatlings and plasma gatlings, they aren’t much of a threat. Armor piercing rounds or sniper rifles make quick work of them).
 
And lastly, reduce usage of bateries for energy weapons. Unlike melee that is most cost-efficient and guns that give great bullet resistance perk and way easier ammo management, most energy-based weapons cost way too much to maintain. I suppose using Paladin or Railgun is the only option to use energy weapons. Trying to use Cerberus or laser Gatling or Plasma Gatling forced me to buy all batteries avaible in shop and it sitll wasn’t enough. (Also, maybe one perk that increase resistance to both laser and plasma weapons would be nice. It seems a bit of a waste to use many perks to defend against energy weapon when investing in guns gives one perk that gives bullet resistance).