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Description

After a few months iterating on what I needed, I created a new rigg with more flexibility in the face & neck, specially the mouth.
 
Also I’ll be using better physics on the mane and wings, but I’ll leave that for the next animation

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Dsiak
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Actual Horse
@mail1828  
Thanks! I spent a lot of time in the mouth, the mouth in the last rig was very crude.
 
I use a Japanese program called Live2D, it’s a good program, has it’s flaws but good none the less. The only problem is the lack of documentation because the developers rely on google translator.