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Champions of Equestria

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Description

Image test. Got bored with Blender, so I tried out some new things such as the experimental real-time displacements, grass, HDR, and focusing a bit more on improving things in post.
 
This image took 17 hours to make. Not even a joke. Including texturing, material-making, shader-creation, scene build, rendering, and post-processing.
 
Taking a break from rendering because I’m worn out now. Mostly made this because I didn’t like how her animation went.

safe2173021 artist:fillerartist227 marble pie8276 earth pony445746 pony1601185 g42027339 3d122536 blender14653 blender cycles3152 detailed1185 dirt1200 female1801323 foliage93 forest15602 grass15317 looking away5637 outdoors21619 raised hoof69826 scenebuild88 shy6299 smiling396973 smirk18138 solo1425027 tree49260
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FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
Since I tend to always do this, here’s the scenebuild info
 
full
 
The crazy amount of detail on various assets like the realistically modeled bark on the trees, and the inconstancy in the dirt were done by using subsurf based displacement. Which requires things to be semi high poly, but makes a sorta modeled bump-map like effect rather than giving the illusion of higher poly via light manipulation.
 
Pretty sure anyone with a good eye can tell on the render, but I had to edit out the grass strands on her legs via post-editing, as I didn’t want to re-render it over such a small issue.