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Description

Image test. Got bored with Blender, so I tried out some new things such as the experimental real-time displacements, grass, HDR, and focusing a bit more on improving things in post.
 
This image took 17 hours to make. Not even a joke. Including texturing, material-making, shader-creation, scene build, rendering, and post-processing.
 
Taking a break from rendering because I’m worn out now. Mostly made this because I didn’t like how her animation went.

safe2176064 artist:fillerartist227 marble pie8290 earth pony447017 pony1604272 g42030889 3d122776 blender14716 blender cycles3172 detailed1193 dirt1208 female1804586 foliage93 forest15646 grass15374 looking away5658 outdoors21753 raised hoof70043 scenebuild88 shy6315 smiling397940 smirk18178 solo1427394 tree49421
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FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
Since I tend to always do this, here’s the scenebuild info
 
full
 
The crazy amount of detail on various assets like the realistically modeled bark on the trees, and the inconstancy in the dirt were done by using subsurf based displacement. Which requires things to be semi high poly, but makes a sorta modeled bump-map like effect rather than giving the illusion of higher poly via light manipulation.
 
Pretty sure anyone with a good eye can tell on the render, but I had to edit out the grass strands on her legs via post-editing, as I didn’t want to re-render it over such a small issue.