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+-SH safe2176391 +-SH applejack200698 +-SH big macintosh33627 +-SH fluttershy258888 +-SH pinkie pie256089 +-SH princess celestia112778 +-SH rainbow dash280172 +-SH rarity217721 +-SH spike92463 +-SH twilight sparkle358120 +-SH g42031047 +-SH demoman609 +-SH demoman (tf2)589 +-SH engineer1010 +-SH engineer (tf2)855 +-SH heavy (tf2)575 +-SH heavy weapons guy531 +-SH mane six37655 +-SH medic1546 +-SH medic (tf2)1109 +-SH pyro (tf2)824 +-SH scout (tf2)1165 +-SH sniper1415 +-SH sniper (tf2)883 +-SH soldier2527 +-SH soldier (tf2)855 +-SH spy1477 +-SH spy (tf2)1017 +-SH team fortress 27071
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Still, there was an honest attempt here, at least
Yes, recoloring characters’ textures is hard, no doubt. But the end result is, as I said, garish and, as StrangeGirl said, too bright. It’s not aesthetically pleasing, in our opinions. It also messes with the game’s built in color-coding and art style. If you actually played with this mod and the other “villains” one, it would be much more difficult, though still passably possible, to identify what team and class someone is in the heat of battle. You certainly couldn’t do it as quickly.
More here: http://mlptf2mods.com/mods/character_models/