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+-SH safe2174361 +-SH applejack200476 +-SH big macintosh33604 +-SH fluttershy258612 +-SH pinkie pie255850 +-SH princess celestia112702 +-SH rainbow dash279901 +-SH rarity217545 +-SH spike92405 +-SH twilight sparkle357750 +-SH g42028905 +-SH demoman609 +-SH demoman (tf2)589 +-SH engineer1010 +-SH engineer (tf2)855 +-SH heavy (tf2)575 +-SH heavy weapons guy531 +-SH mane six37608 +-SH medic1543 +-SH medic (tf2)1107 +-SH pyro (tf2)824 +-SH scout (tf2)1165 +-SH sniper1415 +-SH sniper (tf2)884 +-SH soldier2521 +-SH soldier (tf2)855 +-SH spy1477 +-SH spy (tf2)1017 +-SH team fortress 27067
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Still, there was an honest attempt here, at least
Yes, recoloring characters’ textures is hard, no doubt. But the end result is, as I said, garish and, as StrangeGirl said, too bright. It’s not aesthetically pleasing, in our opinions. It also messes with the game’s built in color-coding and art style. If you actually played with this mod and the other “villains” one, it would be much more difficult, though still passably possible, to identify what team and class someone is in the heat of battle. You certainly couldn’t do it as quickly.
More here: http://mlptf2mods.com/mods/character_models/