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+-SH safe2176391 +-SH artist:uncommented47 +-SH rarity217721 +-SH pony1604594 +-SH unicorn538844 +-SH g42031047 +-SH 3d122806 +-SH 60 fps839 +-SH absurd file size3398 +-SH absurd gif size484 +-SH animated126171 +-SH behaving like a cat3092 +-SH blender14726 +-SH cute266046 +-SH female1804919 +-SH it's coming right at us264 +-SH leaping393 +-SH mare742400 +-SH pounce401 +-SH rarara417 +-SH raribetes7021 +-SH raricat408 +-SH solo1427666 +-SH wiggle498
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This is THE cat pounce. Cats do it constantly when hunting
I actually have seen cats do that on several occasions and have never seen a dog do that.
Among the tags is “behaving like a cat,” and I have yet to see a cat behave the way Rarity is doing. On the other hand, I’ve seen dogs behaving like her. Thus, more canine than feline.
Pones can act like dogs too
YEAH!
Yup
Saw so cute.
@CyanLightning
“Snuggle me darling”
Or just that their planet is smaller/lower gravity.
Nobody really knows how the laws of physics interact fully, G may be connected to other constants in unforseen ways…
My own sort of educated guess is that they’re all absolutely connected, so that scaling G would scale other laws of physics in such a way that it would be impossible to tell you’d scaled G at all.
Illustration: it takes light 1 second to go 1 light-second. Make a room half the size. Now make light travel half the speed. Still takes light 1 second to cross the room, so you wouldn’t be able to tell it was smaller. That’s a simplified explanation. Basically, I’m not sure, but I think you could make a universe where all the laws of physics were so tweaked that the constant of G would be lower, but all other physical constants that you’d measure that constant with would have their values changed in such a way that you couldn’t tell.
This would be the natural consequence if every physical constant had a reason to be the value they are.
… All this in response to a odd Rarity jump and funny comment in reply to it :p
Better?
You forgot rainbow dash.
That’s because gravity always makes things fall at a constant acceleration - it never turns off just because something’s flying. You can neglect air resistance at these kinds of speeds for something like a pony - she should travel in a parabolic arc with a constant horizontal speed, and the vertical speed should change every second - by 9.8 m/s every second, or 32 feet per second every second, more quickly downward. That’s how real life works for this sort of situation, at least :q
(Parabolic since a function of the form y = mx^2 is a parabola. In this case, m = ~~4.9 m/s = -16 feet/second. Our memory skews things like cats jumping ~~ if you go watch a video of a cat pouncing, for example, you’ll realize that they don’t spend very long in the air at all)
Floaty, would be the descriptor in gaming terms.
the issue is a lot of parts are remaining static in motion relative to each other, bones are tweening to a point and stopping completely, even when there are a lot of moving parts still moving those parts. This is giving the feel that stuff is acting via servo motors with preset motions and disregarding weight and momentum when they start/stop or influences from nearby moving parts, rather than using motion/balance detection and having more constant fluid motions acting on constant changes in weight/force like our joints do.
I assume your motions look a bit like what’s in red:
Knowing when and when not to use easing out & back will take practice, but w/e. Examples are when her head turns to focus on the thing, it just stops dead center, and when she pounces, her body doesn’t shift weight into it, it just starts moving out of nowhere.
This might help, I dunno, I’m not argodaemon.
There’s a lot more I could get into but I’d be here forever.
Edited